Regarding Davino throwing in a leg, I originally had the same thoughts as you. When I re-watched the sequence I realized Marcus was up to his feet in two seconds. Davino had a split second to decide if he could fend off the escape for another six to seven seconds. Also, the TV angle doesn't show if Davino had solid hand control or not at that point. At the three second mark Davino made the decision to throw in a leg and that was all she wrote : ) P.S. I still despise using riding time to determine a winner in rideouts!
Semi-related, but I wonder what the longest match is since they modified the overtime criteria? As the rules now stand, if no one has riding time advantage after the first set of rideouts then one minute is wrestled on the feet followed by another set of rideouts. If no one has a riding time advantage again then the cycle repeats itself until one wrestler scores on their feet or has a riding time advantage after rideouts. Here are the NCAA rules on Overtime:
SECTION 15. OVERTIME Art. 1. Timing and Scoring. The sudden-victory period and tiebreaker periods shall be regarded as extensions of the regulation match With the exception of riding time, all points, penalties, cautions, warnings, timeouts and injury time accumulated during regulation shall carry over to overtime Riding time accrued during regulation does not carry over into overtime Riding time, however, is recorded during all parts of overtime Art. 2. Illegal Act. If an injury occurs as a result of an illegal act during the sudden victory period of any round of overtime, the match is concluded If an injury occurs as a result of an illegal act during the tiebreaker periods of any round of overtime, recovery time is applicable Art. 3. Flagrant Misconduct. A wrestler earning the first point(s) in the sudden victory period of any round of overtime can lose only by committing a postmatch flagrant misconduct A wrestler who is declared the winner at the end of any round of tiebreakers can lose only by committing an in-match or postmatch flagrant misconduct Art. 4. Double Penalties. In a situation in which both wrestlers are penalized an equal number of points simultaneously during the sudden-victory period in any round of overtime, those points will be added to both scores, the sudden-victory period will be terminated, and the wrestlers will proceed immediately to the tiebreaker periods 30 RULE 3 / CONDUCT OF MEETS AND TOURNAMENTS SECTION 16. EXECUTING THE FIRST ROUND OF OVERTIME Art. 1. First Sudden-Victory Period. In tournament or dual-meet competition when competitors are tied at the end of three regular periods, the first round of overtime shall begin with a sudden-victory period of two minutes with no rest between the regular match and the sudden-victory period The sudden victory period will begin with both wrestlers in the neutral position Exception: Nonbleeding injury timeout If, because of a first nonbleeding injury timeout, a wrestler secures one minute of riding time at the conclusion of the sudden-victory period, that wrestler shall be awarded one point for riding time and be declared the winner Art. 2. Winning the Sudden-Victory Period. The wrestler who scores the first point(s) will be declared the winner If a wrestler in the neutral position is awarded a takedown while also meeting a near fall criterion, wrestling shall continue until a fall or near fall points are awarded, or time expires Any near fall points are added to the winner’s match score Art. 3. No Winner Determined. If no winner is declared at the end of the two minute sudden-victory period, two 30-second tiebreaker periods shall be wrestled The two 30-second tiebreaker periods will be wrestled in their entirety unless a fall, technical fall, default or disqualification occurs The choice of positions in the tiebreaker period will be handled according to Rule 3 14 3 a or 3 14 3 b Art. 4. Winning the Tiebreaker Periods. The two 30-second tiebreaker periods shall be wrestled with the riding time kept and all match points scored The competitor with the greater number of points at the conclusion of both tiebreaker periods, or who is awarded a fall, technical fall, default, disqualification or if the score remains tied, has a net riding time advantage of at least one second, is declared the winner SECTION 17. EXECUTING THE SECOND ROUND OF OVERTIME Art. 1. Second Sudden-Victory Period. If the score remains tied after the 30-second tiebreaker periods in the first round of overtime, a second round begins with a sudden-victory period of one minute If, because of a first nonbleeding injury timeout, a wrestler secures one minute of riding time at the conclusion of the sudden-victory period, that wrestler shall be awarded one point for riding time and be declared the winner Art. 2. No Winner Determined. If the score remains tied after the sudden-victory period, two 30-second tiebreaker periods will be wrestled The choice of top, bottom, neutral or defer will be granted to the wrestler who did not have the choice in the first tiebreaker round Art. 3. Winning the Tiebreaker Periods. The two 30-second tiebreaker periods will be wrestled in their entirety, riding time shall be kept and recorded and all points will be scored The competitor with the greater number of points at the conclusion of both 30-second tiebreaker periods, or who is awarded a fall, technical fall, default, disqualification or has a net riding time advantage of at least one second, is declared the winner Art. 4. Additional Rounds of Overtime. If the score remains tied after the second and any subsequent round(s) of overtime, and no net riding time advantage exists after the second tiebreaker period, the match will continue to another one-minute sudden-victory period and two 30-second tiebreaker periods The winner is declared using the same methods described in Rules 3 16 2 and 3 1