unless gates or davis falls way down, like 5th round or later, i wouldn't take a TE until you've filled out QB, 3 RBs, and 2 WRs.
never take a kicker until the last round.
never take a D until the last few rounds.
make sure to track bye weeks, you never want your backups to end up having the same bye weeks as your starters (if the guys is more of a late round flier instead of a true backup, then this isn't as important as you'll probably drop the guy anyway).
don't take a QB in round 1.
even if a couple go early, you'll still be able to grab shaub or rivers or romo or ryan after brady, peyton, brees, and rodgers go, and you'll be fine, with a fair shot that one of those guys puts up better numbers than some or all of the top 4.
i'd avoid vick (injuries), but if you must, be the first, or at least one of the first players to draft a QB2. you'll probably end up needing him at least a few weeks.
take a true RB1 in the 1st round. you want to make sure to have at least one RB that is for sure gonna carry the load for a team. it's all about the touches. touches lead to TDs. i'd want at least 1 RB i feel like will get 10+ TDs. once you start relying on a bunch of RBs in RB-by-committee situations, you are subjecting yourself to the weekly whims of the HC.<div>
</div><div>in round 2, see how the draft is headed and adapt.
ppr can really affect RB values (guys like mendenhall and turner really take hits) so know your scoring system.
ppr can really help WR values, especially guys like wes welker.
when in doubt, try not to rely on non-QBs over 30.
be weary of players with big yardage/TDs but low touches, if they yardage or TDs come back to the norm, the touches won't be there to make them valuable. </div>